It adds an expansion to the mechanics of tribal nations, most prominently Native American ones. NameĬonquest of Paradise focuses on the New World.
#EU IV EXTENDED TIMELINE WIKI UPDATE#
Upon receiving an "Agree" on 4/19/21 and seeing Archeo's reply to the Rdddit thread "Yuezhi event, bad luck or some sort of bug," I've decided to update my impression.Europa Universalis IV - Extended Timeline Modification v.FinalĮuropa Universalis IV - A Song of Ice and Fire v.1.0Įuropa Universalis IV - Warcraft Universalis v.1.12Įuropa Universalis IV - Rome Universalis v.beta 2.1Įuropa Universalis IV - Brave New Worlds v.0.3Įuropa Universalis IV - Belli Universalis v.1bĮuropa Universalis IV - Colonial Wars: Realism v.0.8Įuropa Universalis IV - West Slavic Kinship v.1.22.1Įuropa Universalis IV - New Trade Companies v.0.1Įuropa Universalis IV - Unit Addon v.0.04Įuropa Universalis IV - Albania & Graphic v.1.1Įuropa Universalis IV - Extended Caucasia v.1.5Įuropa Universalis IV - Algonquin Faction Pack v.0.1Įuropa Universalis IV - Thieving Bastard's Trade v.1.1Įxpansions are often accompanied by coinciding free patches to the game, which may adjust existing mechanics or add new ones in the theme of the expansion. Nevertheless, imperator was used relatively consistently as an element of a Roman ruler's title throughout the principate and the dominate. The Roman emperors themselves generally based their authority on multiple titles (like combining 2 game titles under 1 banner) and positions, rather than preferring any single title. The English word emperor derives from imperator via Old French: Empereür. Later it became a part of the titulature of the Roman Emperors as part of their cognomen. It was originally employed as a title roughly equivalent to commander under the Roman Republic. The Latin word "imperator" derives from the stem of the verb imperare, meaning 'to order, to command'. The Imperial era, the tumultous politics that followed, numerous civil wars and eventual pressure from migrations I honestly feel would be a game unto itself.Ĭlick to expand.The definition of Imperator I found in Wikipedia seems to agree with you in a roundabout kind of way. You could even say IRL was building towards a massive confrontation between those two, then there was no significant, lasting change for 700 years. Rome ended the timeline just before conquering Egypt as its last major conquest before settling its borders - in particular the one with the Parthians/later Persians. Currently, you have to really push hard if you want to match the historical expansion of certain Empires, with you as the undisputed hegemon of your local area bordering other hegemons in theirs. At most, I'd support expansion until the end of the Julio-Claudian dynasty and Year of Four Emperors. If it was to be expanded, I'd not want it to be by very much - maybe the death, rather than ascension, of Augustus, so by ~40 years.
![eu iv extended timeline wiki eu iv extended timeline wiki](https://eu4.paradoxwikis.com/images/archive/c/c9/20170419081355!Province_ID_map.png)
That aside, I think the current timeline is fine. after the first Punic War, and maybe one right before the second.Ĭlick to expand.The rise of Christianity takes place several hundred years after I:R, so you could comfortably stretch another 100 without ever touching on it. Perhaps the way to do it would be to extend the finishing date by 150 years or so, but then add one-two new starting bookmarks slightly later - e.g. I know I started with a small country and so if I'd started as a big one, maybe the timeline wouldn't feel so restricting, but even with another 100 years, I wouldn't have completed a WC or anything, I just would have been able to realise the fruits of some of the work I'd done earlier in the campaign.īasically I was left wanting way more! I'll play more campaigns of course, but I hope that some point in the next few updates we get another 100-150 years added on (at least as an option). It felt like I was building towards a real showndown with Egypt for control of the Eastern Mediterranean, but the game was over.
![eu iv extended timeline wiki eu iv extended timeline wiki](http://vignette2.wikia.nocookie.net/extended-timeline/images/e/e5/Flag_of_Northumberland.png)
Compared to the pacing of EUIV or CKII/III, it feels rushed and short.Īt the end of my campaign I was probably the biggest, most powerful country around but it was very close - Maurya and Egypt were both of my scale and power. There are elements plenty to improve and flesh out but I think the biggest one that must come up soon is to extend the timeline by about another century or so. Pop growth, movement, conversion, levies, legions - all fantastic. I had a blast! I think IR is a fantastic game, and particularly that it has a really robust skeleton to build further onto. I went Syracuse -> Sicily -> Magna Graecia -> Hellenic League (the last one was accidental as I didn't realise that's what the mission tree did). I am sure this one gets a lot of suggest, but I wanted to raise it after finishing a run on the most recent version of IR as Syracuse.